“In another way of looking at it, I have finally commercialised something that I started working on over 20 years ago in some way that legitimises the work. ![]() “It was great to finally, albeit in a different way, have shipped the product that I have been working on for the last two years. “Midwinter's day was bitter-sweet,” Wild continued. ![]() Wild converted Lords of Midnight and Doomdark's Revenge, another Singleton game, to the PC in 1991, so knew the respected programmer well. “For sales, moving forward, it is now about stimulating the market, and getting out the releases for Android, Windows Mobile and desktop.” “But then, it was never about the cost, and I have spent that money anyway,” he said. This, he said, meant he failed to break even on all he's spent on the development of the game over the last two years. In a blog post Wild, who had been working with Singleton on the iOS version prior to his death, said the game had sold just over 2000 copies following its release last month. Developer Chris Wild has reflected on the release of the iOS version of classic Eighties fantasy role-playing game Lords of Midnight, created by influential British programmer Mike Singleton who died last year following a battle with cancer.
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